Class Camera3DConfigurationFloor
Implementation of a 3D Camera Configuration for the Floor surface.
Floor is handles differently as it can be either perspective or orthographic and needs to handle Floor Offsets.
Inheritance
System.Object
Camera3DConfigurationFloor
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Immersive.Camera
Assembly: cs.temp.dll.dll
Syntax
public class Camera3DConfigurationFloor : Camera3DConfiguration
Properties
IsOrthographic
Declaration
public override bool IsOrthographic { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
Methods
Init(SurfaceLocation, ImmersiveManagerSettings, RuntimeSettings)
Declaration
public override void Init(SurfaceLocation location, ImmersiveManagerSettings immersiveManagerSettings, RuntimeSettings runtimeSettings)
Parameters
| Type | Name | Description |
|---|---|---|
| SurfaceLocation | location | |
| ImmersiveManagerSettings | immersiveManagerSettings | |
| RuntimeSettings | runtimeSettings |
Overrides
PositionCamera(UnityEngine.Camera)
Declaration
public override void PositionCamera(UnityEngine.Camera camera)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Camera | camera |