Class ImmersiveInputPriority
This is a Component which can be added to GameObjects that also have an InteractiveObjectBase component. This allows you to control which Object will recieve input when there are multiple objects under the touch/click. Objects with higher priority will recieve input over objects with lower priority. Objects without this component will have a default priority of 0.
Inheritance
System.Object
ImmersiveInputPriority
Namespace: Immersive.Input
Assembly: cs.temp.dll.dll
Syntax
public class ImmersiveInputPriority : MonoBehaviour
Properties
Priority
Declaration
public int Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |