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    Class ImmersiveInputPriority

    This is a Component which can be added to GameObjects that also have an InteractiveObjectBase component. This allows you to control which Object will recieve input when there are multiple objects under the touch/click. Objects with higher priority will recieve input over objects with lower priority. Objects without this component will have a default priority of 0.

    Inheritance
    System.Object
    ImmersiveInputPriority
    Namespace: Immersive.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class ImmersiveInputPriority : MonoBehaviour

    Properties

    Priority

    Declaration
    public int Priority { get; set; }
    Property Value
    Type Description
    System.Int32
    In This Article
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