Struct ImmersiveInputState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Immersive.Input
Assembly: cs.temp.dll.dll
Syntax
public readonly struct ImmersiveInputState
Constructors
ImmersiveInputState(Int32, Boolean, Vector2, Vector2[], ImmersiveInputState.InputType)
Declaration
public ImmersiveInputState(int id, bool contact, Vector2 centroid, Vector2[] points, ImmersiveInputState.InputType type)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | id | |
| System.Boolean | contact | |
| Vector2 | centroid | |
| Vector2[] | points | |
| ImmersiveInputState.InputType | type |
Properties
Centroid
Declaration
public readonly Vector2 Centroid { get; }
Property Value
| Type | Description |
|---|---|
| Vector2 |
Contact
Declaration
public readonly int Contact { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
ID
Declaration
public readonly int ID { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Points
Declaration
public readonly Vector2[] Points { get; }
Property Value
| Type | Description |
|---|---|
| Vector2[] |
Type
Declaration
public readonly ImmersiveInputState.InputType Type { get; }
Property Value
| Type | Description |
|---|---|
| ImmersiveInputState.InputType |