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    Struct ImmersiveInputState

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: Immersive.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public readonly struct ImmersiveInputState

    Constructors

    ImmersiveInputState(Int32, Boolean, Vector2, Vector2[], ImmersiveInputState.InputType)

    Declaration
    public ImmersiveInputState(int id, bool contact, Vector2 centroid, Vector2[] points, ImmersiveInputState.InputType type)
    Parameters
    Type Name Description
    System.Int32 id
    System.Boolean contact
    Vector2 centroid
    Vector2[] points
    ImmersiveInputState.InputType type

    Properties

    Centroid

    Declaration
    public readonly Vector2 Centroid { get; }
    Property Value
    Type Description
    Vector2

    Contact

    Declaration
    public readonly int Contact { get; }
    Property Value
    Type Description
    System.Int32

    ID

    Declaration
    public readonly int ID { get; }
    Property Value
    Type Description
    System.Int32

    Points

    Declaration
    public readonly Vector2[] Points { get; }
    Property Value
    Type Description
    Vector2[]

    Type

    Declaration
    public readonly ImmersiveInputState.InputType Type { get; }
    Property Value
    Type Description
    ImmersiveInputState.InputType
    In This Article
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