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    Struct TapInput

    Simple object to contain information for a tap input.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: Immersive.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public struct TapInput

    Fields

    InputId

    Declaration
    public readonly int InputId
    Field Value
    Type Description
    System.Int32

    PressPosition

    Position that the tap started.

    Declaration
    public readonly Vector2 PressPosition
    Field Value
    Type Description
    Vector2

    ReleasePosition

    Position that the tap started.

    Declaration
    public readonly Vector2 ReleasePosition
    Field Value
    Type Description
    Vector2

    TapDrift

    Total amount of drift the tap had, in screen units.

    Declaration
    public readonly float TapDrift
    Field Value
    Type Description
    System.Single

    TapDuration

    How long the tap was held.

    Declaration
    public readonly double TapDuration
    Field Value
    Type Description
    System.Double

    TimeStamp

    Timestamp of tap.

    Declaration
    public readonly double TimeStamp
    Field Value
    Type Description
    System.Double
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