Class SceneTransitionImageUVManipulator
This component will Manage the UVs of Images used for Transitions. UV 0 will be scaled based upon the aspect ratio of the surface. This should be used for any mask effect. UV 1 contain the original UV. This should be used for texture filtering.
Inheritance
System.Object
SceneTransitionImageUVManipulator
Namespace: Immersive.Transitions
Assembly: cs.temp.dll.dll
Syntax
public class SceneTransitionImageUVManipulator : BaseMeshEffect
Methods
ModifyMesh(VertexHelper)
Declaration
public override void ModifyMesh(VertexHelper vh)
Parameters
| Type | Name | Description |
|---|---|---|
| VertexHelper | vh |