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    Class SceneTransitionImageUVManipulator

    This component will Manage the UVs of Images used for Transitions. UV 0 will be scaled based upon the aspect ratio of the surface. This should be used for any mask effect. UV 1 contain the original UV. This should be used for texture filtering.

    Inheritance
    System.Object
    SceneTransitionImageUVManipulator
    Namespace: Immersive.Transitions
    Assembly: cs.temp.dll.dll
    Syntax
    public class SceneTransitionImageUVManipulator : BaseMeshEffect

    Methods

    ModifyMesh(VertexHelper)

    Declaration
    public override void ModifyMesh(VertexHelper vh)
    Parameters
    Type Name Description
    VertexHelper vh
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