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    Class SimulatedTouchCreator

    This class can be used to create an ImmersiveDeviceInputState including area geometry based from a mouse input. Used in Simulator Camera and PCInputHandler.

    Inheritance
    System.Object
    SimulatedTouchCreator
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Immersive.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public static class SimulatedTouchCreator

    Properties

    AreaTouchNumberOfPoints

    Declaration
    public static int AreaTouchNumberOfPoints { get; set; }
    Property Value
    Type Description
    System.Int32

    AreaTouchSize

    Value of 1 will be the height of the camera.

    Declaration
    public static float AreaTouchSize { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    CreateState(UnityEngine.Camera, Vector2, Boolean, Int32, out ImmersiveInputState, Boolean)

    Declaration
    public static void CreateState(UnityEngine.Camera cam, Vector2 viewportPosition, bool isContact, int id, out ImmersiveInputState newState, bool isRightClick = false)
    Parameters
    Type Name Description
    UnityEngine.Camera cam
    Vector2 viewportPosition
    System.Boolean isContact
    System.Int32 id
    ImmersiveInputState newState
    System.Boolean isRightClick
    In This Article
    Back to top Immersive Interactive