Search Results for

    Show / Hide Table of Contents

    Struct VirtualCameraInputActions.PlayerActions

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: Immersive.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public struct PlayerActions

    Constructors

    PlayerActions(VirtualCameraInputActions)

    Declaration
    public PlayerActions(VirtualCameraInputActions wrapper)
    Parameters
    Type Name Description
    VirtualCameraInputActions wrapper

    Properties

    Click

    Declaration
    public readonly InputAction Click { get; }
    Property Value
    Type Description
    InputAction

    enabled

    Declaration
    public readonly bool enabled { get; }
    Property Value
    Type Description
    System.Boolean

    Look

    Declaration
    public readonly InputAction Look { get; }
    Property Value
    Type Description
    InputAction

    Move

    Declaration
    public readonly InputAction Move { get; }
    Property Value
    Type Description
    InputAction

    Methods

    Disable()

    Declaration
    public void Disable()

    Enable()

    Declaration
    public void Enable()

    Get()

    Declaration
    public InputActionMap Get()
    Returns
    Type Description
    InputActionMap

    SetCallbacks(VirtualCameraInputActions.IPlayerActions)

    Declaration
    public void SetCallbacks(VirtualCameraInputActions.IPlayerActions instance)
    Parameters
    Type Name Description
    VirtualCameraInputActions.IPlayerActions instance

    Operators

    Implicit(VirtualCameraInputActions.PlayerActions to InputActionMap)

    Declaration
    public static implicit operator InputActionMap(VirtualCameraInputActions.PlayerActions set)
    Parameters
    Type Name Description
    VirtualCameraInputActions.PlayerActions set
    Returns
    Type Description
    InputActionMap
    In This Article
    Back to top Immersive Interactive