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    Setting Up Project

    Active Input Handling

    The Immersive Unity SDK utilises the new Unity Input System therefore you must ensure that that is enabled.

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    • Open Project settings window Edit > Project Settings.
    • Select Player section.
    • In Other Settings ensure Active Input Handling is set to "Input System Package (New)" or "Both".

    If you change this Unity will restart your project.

    Project Setup Window

    The Project Setup Window is a Utility window which will help ensure that your project is optimally setup to play Immersive Experiences. To open the window in the menu bar select Immersive Interactive > Project Setup.

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    Import TextMeshPro

    Shortcut to import TextMeshPro Essential Resources. (Optional)

    Setup Texture Import Default

    Shortcut to change the Default Texture import settings to import texture as a Sprite. (Optional)

    Git

    Shortcut to add a .gitignore and .gitattributes file to the root of your project. Only useful if you are using git version control. (Optional)

    Player Settings

    • Default Player Settings - Sets the player settings for the project to our recommended settings for an optimal Immersive Experience.
    • Set Product Name - Sets the application name to Immersive Application (Optional)
    • Disable Splash Screen - This option only applies if you have a Unity Pro license.

    Create Audio Mixer Controller

    Shortcut to create a new Audio Mixer Controller. More Info Audio Mixer Controller.

    Setup Experience Settings

    • Creates a new Experience Settings object which allows you to control global settings for your entire experience. More Info Experience Settings.
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